The '/int/craft Dark Age' was a period that spanned most of the latter half of 2016.
Since its founding in 2015, /int/craft had seen 16* iterations in relatively quick succession. Veteran players by mid-2016 were simply burnt out from playing. Many skype groups and other communities that had formed around /int/craft now even detested it, refusing to play for a variety of reasons including decline of roleplay, increase in pvp competition, and a general apathy for its fleeting nature.
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