europa_1700
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europa_1700 [2023/09/07 21:24] – development / pre-server intcraftwikiadmin | europa_1700 [2025/02/03 15:01] (current) – old revision restored (2024/02/05 14:13) systemshock | ||
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^ Europa 1700 ^ | ^ Europa 1700 ^ | ||
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===== Development ===== | ===== Development ===== | ||
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This plugin was intended to replace the traditional Towny plugin used by /int/craft for most of its iterations, and solve some perceived issues with it. In particular, it was hoped to design a system to increase trade with region-limited resources, to mechanically deter warlogging (to avoid a repeat of the [[lebanon_i31|Lebanon]] situation), and to make outlying regions a viable war goal, rather than having every war be focused on capturing a town's core chunk, as in Towny. The new plugin was called " | This plugin was intended to replace the traditional Towny plugin used by /int/craft for most of its iterations, and solve some perceived issues with it. In particular, it was hoped to design a system to increase trade with region-limited resources, to mechanically deter warlogging (to avoid a repeat of the [[lebanon_i31|Lebanon]] situation), and to make outlying regions a viable war goal, rather than having every war be focused on capturing a town's core chunk, as in Towny. The new plugin was called " | ||
- | Soon, [[Jonathan]] and then [[Onions]] were invited to contribute to the plugin' | + | Soon, [[Jonathan]] and then [[Onions]] were invited to contribute to the plugin' |
Development of Nodes was done primarily by Xeth, with Jonathan and [[Itsame]] painting the province map. Onions did most other server development, | Development of Nodes was done primarily by Xeth, with Jonathan and [[Itsame]] painting the province map. Onions did most other server development, | ||
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Large tensions existed between Onions and the community during the time of the server' | Large tensions existed between Onions and the community during the time of the server' | ||
- | The largest nation emerging in pre-launch was Sweden, led by [[Brogrammer]], | + | The largest nation emerging in pre-launch was Sweden, led by [[Brogrammer]], |
- | Other pre-claimed nations were the Netherlands claimed by [[LeiteArts]], | + | Other pre-claimed nations were the Netherlands claimed by [[LeiteArts]], |
- | Overall, pre-launch was defined by a lot of faggy Discord tranny e-drama (more so than usual) and the overall playerbase quality had (debatably) hit a new low. | + | Overall, pre-launch was defined by a lot of faggy Discord tranny e-drama (more so than usual) and the overall playerbase quality had (debatably) hit a new low, to the discontent of many oldfags. |
+ | |||
+ | ===== Post-launch ===== | ||
+ | |||
+ | The i32 launch reached a new playercount record for /int/craft, with just over 200 online. The map crop was originally bordered-off to just Europe; the America expansion was promised for week 2. | ||
+ | |||
+ | The initial implementation of Nodes proved to be less than a success. Most players complained about the new system, especially resource scarcity leading to mass starvation, low claim power, and imbalanced resource distribution. The underlying issues were tweaked to some satisfaction.((https:// | ||
+ | |||
+ | Within the first day or two, a major political change occurred: Sweden had apparently grown tired of Onions' | ||
+ | |||
+ | ==== First war day ==== | ||
+ | |||
+ | The first war period on Saturday was spent clubbing the newfag alliance led by Phantomguy' | ||
+ | |||
+ | ==== Second war day ==== | ||
+ | |||
+ | The Sunday war period was marked by a large coalition against Italy, formed primarily against Onions. The Savoyard towns Turin and Nice fell quickly, and Rome was captured after 2 hours. After the fall of Rome, former coalition members Norway and Netherlands turned on each other, resulting in a large war that lasted the second half of the war window. Most of the fighting was in Denmark; the Netherlands gained some land, but the result was indecisive. Afterwards, Leite and Stryker (who were friends) agreed to truce, so the war would not continue into the second weekend. | ||
+ | |||
+ | ==== Second week and final war day ==== | ||
+ | |||
+ | In the second week, New World colonization was opened up. This attracted interest mostly from those whose nations were destroyed during the weekend. A town in Maine was established by ex-Morocco players, in Florida by ex-Andalusia players, in New Jersey by Savoyards, and the Pirate faction was created by some Venetians and others. Other European nations established small colonial outposts. | ||
+ | |||
+ | The third and final war day saw conflict mostly in the New World, where Florida launched a successful invasion of Portland. Ireland was commandeered by a hodgepodge of mercenaries, | ||
+ | |||
+ | ===== Doneions ===== | ||
+ | |||
+ | The iteration ended with Onions still widely disliked by the playerbase. He also, at the time, had little enthusiasm to host a possible fourth iteration in a row. He, as a joke, gave mod powers to a random member, [[luepola|Luey]], | ||
+ | |||
+ | While the mass-banning was done in good humor (although there was some catharsis for the plotters), it was celebrated by anti-Onions players as a " | ||
===== Map of towns ===== | ===== Map of towns ===== | ||
+ | |||
+ | Red = major towns (labelled); yellow = smaller settlements. | ||
{{int32_towns_map1.png}} | {{int32_towns_map1.png}} | ||
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+ | ---- | ||
+ | |||
+ | ===== Related articles ===== | ||
+ | |||
+ | * [[andalusia|★ Andalusia]] | ||
+ | * [[Little Saint James]] |
europa_1700.1694136276.txt.gz · Last modified: 2023/09/07 21:24 by intcraftwikiadmin