iterations
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| ====== Iterations ====== | ====== Iterations ====== | ||
| + | While many Minecraft servers undergo map resets, /int/craft is defined by it. The server has gone through the cycle of launch, death, and relaunch no less than 38 times in its 8-year history, and early players began the tradition of numbering these " | ||
| + | Iterations are themed around a historical period, for example, 500 BC Europe, World War 1, or Sengoku Japan. Each server is played on a map of the Earth, often the whole world, but sometimes localized to a specific region (a " | ||
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| + | The responsibility of organizing, setting up, and paying for an iteration has passed between many different people over the years. Sometimes, control is split between a server owner, who runs the hardware, and a head admin, who gathers and polices the playerbase. Other times, the roles of owner, admin, and developer are all held by one authoritarian " | ||
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| + | While some newfags, and even some older players, detest the ephemeral format of the iterations, it has generally become accepted by the community as a core feature of /int/craft. Iterations are a sprint, not a marathon: 2 weeks of intense high-effort concentrated autism, followed by a period of hibernation. This leads to high peak playercounts and keeps things fresh. Due to the iteration system, /int/craft is not really one server with a continuity, but a series of servers sharing the same name. | ||
| ===== List of Iterations ===== | ===== List of Iterations ===== | ||
| - | <WRAP group> | ||
| - | <WRAP half column> | ||
| - | ==== 2015 ==== | ||
| - | * 0.1 | ||
| - | * 0.5 | ||
| - | * 1.0 | ||
| - | * 2.0 | ||
| - | * 3.0 | ||
| - | * 4.0 | ||
| - | * 5.0 | ||
| - | * 6.0 | ||
| - | * 7.0 | ||
| - | * 8.0 | ||
| - | * 9.0 | ||
| - | * X | ||
| - | * 11.0 | ||
| - | ==== 2016 ==== | ||
| - | * 12.0 | ||
| - | * 14.0 | ||
| - | * 4chab | ||
| - | * 15.0 | ||
| - | * 16.0 | ||
| - | * 17.0 | ||
| - | * 18.0 | ||
| - | * 19.0 | ||
| - | * 20.0 | ||
| - | * 21.0 | ||
| - | * 22.0 | ||
| - | * 23.0 | ||
| - | </ | ||
| - | <WRAP half column> | + | For a list of iterations, see the [[intcraft|main page]]. | 
| - | ==== 2017 ==== | + | |
| - | * 24.0 - Cold War | + | ===== Nomenclature ===== | 
| - | * 25.0 - WW1 | + | |
| - | ==== 2018 ==== | + | Early servers are generally known as 1.0, 2.0, 3.0, etc. The exception is 10.0, which was also marketed as "/ | 
| - | * 26.0 - 2030 | + | |
| - | * 27.0 - Epicfailcraft | + | In 2019, during the lead-up to the [[Yugo Wars]] server, [[Jonathan]] devised a new nomenclature, | 
| - | ==== 2019 ==== | + | |
| - | * 28.0 - Filicraft | + | While some oldfags continue to use the ".0" numbering system, the " | 
| - |   * 29.0 - Filicraft  | + | |
| - | * 30 - Yugo Wars | + | ===== Numbering Disputes  | 
| - | ==== 2020 ==== | + | |
| - | * 31 - Middle East | + | The numbering of iterations is not consistent, and only loosely agreed upon. In one famous example of inconsistency, | 
| - | * 32 - Europa 1700 | + | |
| - | * Epochcraft 1 | + | In mid-2016, the iteration numbering became muddied by a series of short-lived shitpost-tier servers, and with the exception of the historically-attested 20.0, the servers of this period are not well remembered by anyone at all besides [[Falklands]], | 
| - | ==== 2021 ==== | + | |
| - | * 34 - WW1 | + | The result of this confusion was that, by June 2019's [[Filicraft]], | 
| - | * Epochcraft 2 | + | |
| - | * 35 - Vietnam | + | The modern naming dispute began with the server now known as [[i33|Epochcraft 1]] in late 2020, which was at the time marketed as an /int/craft server. Aware of the development and imminent launch of [[Xeth]]' | 
| - | ==== 2022 ==== | + | |
| - | * 36 - Sengoku | + | More dispute arose from [[Onions]]' | 
| - | * 37 - Ukraine | + | |
| - |   * Epochcraft  | + | While [[World War 2]] is generally known as i38, host Xeth referred to it as " | 
| - | ==== 2023 ==== | + | |
| - | * 38 - WW2 | + | |
| - | </WRAP> | + | |
iterations.1685009754.txt.gz · Last modified: 2023/05/25 06:15 by intcraftwikiadmin