metagroups
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
metagroups [2023/06/13 23:43] – headings intcraftwikiadmin | metagroups [2024/08/12 10:31] (current) – goa | ||
---|---|---|---|
Line 8: | Line 8: | ||
- | ===== Early history ===== | + | ===== Early history |
- | In the early iterations of intcraft, the majority of the playerbase were unrelated posters from [[/int/]]. Most towns created across these iterations were ad-hoc, or [[ghouliphates]] and retained little group identity. | + | In the early iterations of intcraft, the majority of the playerbase were unrelated posters from [[/int/]]. Most towns created across these iterations were ad-hoc, or [[ghouliphates]] and retained little group identity. Some Metagroups existed as well. |
- | It was also commonplace to play with past enemies, and attack past friends, as the high frequency of iterations in 2015 allowed interpersonal conflicts and drama many opportunities to be acted out with the server constantly being reset. | + | **Ad-hoc towns** |
+ | |||
+ | It was commonplace to play with past enemies, and attack past friends, as the high frequency of iterations in 2015 allowed interpersonal conflicts and drama many opportunities to be acted out with the server constantly being reset. | ||
This method of ad-hoc, ' | This method of ad-hoc, ' | ||
- | ===== Ghouliphates | + | **Ghouliphates/Ghoul Doctrine** |
- | The few metagroups that did exist in this time were existing groups of friends from other minecraft servers. Chief among these proto-metagroups was the [[Norse]], whose dominance and influence characterized much of this era in / | + | Named after oldfag [[roguelich]], |
+ | |||
+ | Typically the structure of a ghouliphate would center around its leader, and be supported by a small group of regulars --usually repeat members of the ghouliphate-- who would act as an upper class of sorts. Below them would be the mass of randoms and newfags invited upon joining the server. | ||
+ | |||
+ | This style of town lacks the cohesion of a traditional metagroup as a consequence of being made up of randoms. Due to this inherent lack of connection between members, ghouliphates have almost always been militarily inneffective (when superior manpower =/= victory) and when poorly led can suffer very unstable internal politics. | ||
+ | |||
+ | Ghouliphates are however capable of establishing themselves as proper metagroups in the long run under strong, consistent leadership with [[Strykergang]] being the most famous example. | ||
+ | |||
+ | **Early Metagroups** | ||
+ | |||
+ | The few metagroups that did exist at this time were existing groups of friends from other minecraft servers. Chief among these proto-metagroups was the [[Norse]], whose dominance and influence characterized much of / | ||
The [[Bronies]], | The [[Bronies]], | ||
Line 26: | Line 38: | ||
Much of the meme culture of the day was centered around the Norse. Their victims would bitterly recount the Norse misdeeds , and the Norse themselves would proudly flaunt the superiority of their beautiful cities and power. | Much of the meme culture of the day was centered around the Norse. Their victims would bitterly recount the Norse misdeeds , and the Norse themselves would proudly flaunt the superiority of their beautiful cities and power. | ||
- | ===== The Formation of New Groups ===== | + | ===== The Formation of New Groups |
+ | |||
+ | Intcraft in 2016 saw the demographics of the server begin to shift in unprecedented ways. | ||
+ | |||
+ | First, /int/craft by now had seen enough wars and memeraids for the metagame begin to develop. Rudimentary things such as Basic meta walls, early chest room designs, diplomacy, and skype/ | ||
+ | |||
+ | Second, By 16.0, most of / | ||
+ | |||
+ | **Consequences of Server Scarcity and Consolidation** | ||
+ | |||
+ | The creeping scarcity of new iterations, the increasing competitiveness of war, and the consolidation of Metagroups desperate for survival, War took prevalence over most other traditional aspects of /int/craft. It is probably not wrong to say that 24.0 was fundementally a different server than that of 11.0 despite the many mechanical similarities between the two servers. | ||
+ | By 2017, players knew what to expect, and planned accordingly. | ||
+ | |||
+ | | ||
+ | |||
+ | **The rise of Ncordo** | ||
+ | |||
+ | ' | ||
+ | |||
+ | Why is this? Ncordo, despite his charisma, was oftentimes unable to control his large population, and preferred a laissez faire approach in his towns allowing much freedom for his members--often to a fault. For example, Ncordoist towns never fully adopted the [[chestroom]] style of resource management, opting instead for players to claim their own private towny plots and gather their own resources with only a minor storage of essential supplies at the towns spawn at best. There are many stories of players in Ncordoist towns unable to access key resources or defensive positions during invasion, resulting in their demise. Infamously in 24.0, a gigantic megaproject built by player Colaboy2012 was used by the invading [[Bronies]] as a red carpet leading right to the towns homeblock. | ||
+ | |||
+ | For the reasons above Ncordoist towns lacked general cohesion, were often physically atomized, and as a result were laughably incompetent in warfare throughout their entire history. As mentioned previously, it typically did not take much outside pressure for the whole group to crumble. Ncordo, and even later (for additional reasons) under Crippo, have yet to survive a foreign invasion. | ||
+ | |||
+ | **Strykergang' | ||
+ | |||
+ | Strykergang predated Ncordo' | ||
+ | |||
+ | Strykergang was a group fundementally shaped by the practical, realistic, highly competitive spirit of Stryker; and the harsh reality of war. The group initially had mixed success, but used its experiences to forge itself into a group capable of survival, conquest, and even complete domination. They established foundational rules and philosophies for itself such as consolidating all resources in the spawnroom, building large and thick walls, building regulations, | ||
+ | |||
+ | To simplify, Strykergang' | ||
+ | |||
- | Intcraft in 2016 saw the demographics | + | This unfortunately meant a lot of the ' |
- | First, /int/craft by now had seen enough wars and memeraids for the beginnings of the overall meta to develop. Basic walls, early chest room designs, diplomacy, and skype/ | ||
- | Second, By 16.0, most of / | ||
- | The increasing scarcity of servers in general, the increasing competitiveness of war, and the growth of new Metagroups desperate for bigger walls and armies as a result all contributed to War taking prevalence over most other aspects of /int/craft. By [[24.0]], it is probably not wrong to say that /int/craft was fundementally a different server than that of 11.0 despite the many mechanical similarities. | ||
- | The two prominent metagroups to form in this era spanning late 2015-2017 serve as a great example of how critical the | ||
metagroups.1686714196.txt.gz · Last modified: 2023/06/13 23:43 by intcraftwikiadmin