User Tools

Site Tools


metagroups

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
metagroups [2023/06/15 22:25] goametagroups [2024/08/12 10:31] (current) goa
Line 40: Line 40:
 ===== The Formation of New Groups 2016-2018 ===== ===== The Formation of New Groups 2016-2018 =====
  
-Intcraft in 2016 saw the demographics of the server begin to shift in unprecedented ways, causing the community to adapt to the changing times in two key ways:+Intcraft in 2016 saw the demographics of the server begin to shift in unprecedented ways
  
 First, /int/craft by now had seen enough wars and memeraids for the metagame begin to develop. Rudimentary things such as Basic meta walls, early chest room designs, diplomacy, and skype/discord/teamspeak communications became standard for most towns.  First, /int/craft by now had seen enough wars and memeraids for the metagame begin to develop. Rudimentary things such as Basic meta walls, early chest room designs, diplomacy, and skype/discord/teamspeak communications became standard for most towns. 
Line 51: Line 51:
 By 2017, players knew what to expect, and planned accordingly. By 2017, players knew what to expect, and planned accordingly.
  
- Metagroups, if they wished to survive in this era and beyond, were forced to adapt to the times. The two most prominent metagroups that formed in this period of time display a great dichotomy of how critically essential the metagame had become.+ Metagroups, if they wished to survive in this era and beyond, were forced to adapt to the times. The two most prominent metagroups that formed in this period of time display a polarizing dichotomy of how critically essential the competitive metagame had become, often meaning life or death.
  
 **The rise of Ncordo** **The rise of Ncordo**
Line 63: Line 63:
 **Strykergang's origins** **Strykergang's origins**
  
-Strykergang predated Ncordo's rise by only a few months. Stryker, like Ncordo, would begin playing intcraft as an irrelvant buildfag who quickly rose to prominence. Both groups would fight eachother in mulitple iterations spanning years, however the victor of each of these wars was always the same.+Strykergang predated Ncordo's rise by only a few months. Stryker, like Ncordo, would begin playing intcraft as an irrelvant buildfag who quickly rose to prominence. Both groups would fight eachother in war no less than four times over a span of 5 years, with only Stryker ever tasting victory. This can be explained by the stark differences in Stryker's Leadership and doctrines
  
-Strykergang was a group fundementally shaped by the practical, realistic, highly competitive spirit of Stryker. The group initially had mixed success, but used its experiences to forge itself into a group capable of survival and even conquest. They established foundational rules and philosophies for itself such asconsolidating all resources in the spawnroom, building large and thick walls, building regulations, hierarchical leadership, and aggressive diplomacy. +Strykergang was a group fundementally shaped by the practical, realistic, highly competitive spirit of Stryker; and the harsh reality of war. The group initially had mixed success, but used its experiences to forge itself into a group capable of survival, conquest, and even complete domination. They established foundational rules and philosophies for itself such as consolidating all resources in the spawnroom, building large and thick walls, building regulations, hierarchical leadership, and aggressive diplomacy all in service of survival and military effectiveness because without that they saw no reason to play at all.
  
 To simplify, Strykergang's ethos was always centered around winning the server by preemptively putting away its threats, by any means. Strykergang's diplomacy and realpolitik was undoubtedly its greatest adaptation and answer to the 'game' of intcraft. As a whole, Strykergang was typically not the largest or strongest group, usually finding itself 2nd or 3rd place. The group's leadership therefore was eternally paranoid about foreign invasions --especially after their humiliating defeat to the [[Pones]] in [[24.0]]-- and as a response compensated by forming coalitions of common interest and creating [[Meta Alliances]].  To simplify, Strykergang's ethos was always centered around winning the server by preemptively putting away its threats, by any means. Strykergang's diplomacy and realpolitik was undoubtedly its greatest adaptation and answer to the 'game' of intcraft. As a whole, Strykergang was typically not the largest or strongest group, usually finding itself 2nd or 3rd place. The group's leadership therefore was eternally paranoid about foreign invasions --especially after their humiliating defeat to the [[Pones]] in [[24.0]]-- and as a response compensated by forming coalitions of common interest and creating [[Meta Alliances]]. 
metagroups.1686882307.txt.gz · Last modified: 2023/06/15 22:25 by goa

Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki