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modernuscivilwar [2025/11/11 20:59] goamodernuscivilwar [2026/07/30 23:45] (current) roguelich
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 <WRAP right 20em border centeralign> <WRAP right 20em border centeralign>
 <WRAP baretable> <WRAP baretable>
-|< 20.0em >|+|< 19.1em >|
 ^  Modern American Civil War   ^ ^  Modern American Civil War   ^
 |  {{i40.jpg?250}}  | |  {{i40.jpg?250}}  |
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 ---- ----
  
-|< 20.0em 40% >|+|< 19.1em >|
 | **Launch date**  | 4 January 2025  | | **Launch date**  | 4 January 2025  |
 | **Historical era**  | 2025  | | **Historical era**  | 2025  |
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 | **Plugin**  | [[nodes|Nodes]]  | | **Plugin**  | [[nodes|Nodes]]  |
 <WRAP baretable> <WRAP baretable>
-|< 19.2em 33% - 33% >|+|< 19.1em 33% - 33% >|
 ^  Iteration chronology  ^^^ ^  Iteration chronology  ^^^
 | [[filicraftremaster|i39]] | **i40** | [[ia|i41]] | | [[filicraftremaster|i39]] | **i40** | [[ia|i41]] |
 </WRAP> </WRAP> </WRAP> </WRAP> </WRAP> </WRAP>
  
-**Modern American Civil War**, known internally as **Project 2025** and in-game as **Civil War 2.0**, was the fortieth iteration of /int/craft. The server launched on 4 January 2025 and its last war concluded on 25 January. It was hosted by [[sabasko]] with help from a secretive [[host cabal]]. The iteration was notable for its unique alt-history theme and the warzone mechanic, along with its resulting conflicts. +**Modern American Civil War**, known internally as **Project 2025** and in-game as **Civil War 2.0**, was the fortieth iteration of /int/craft. The server launched on 4 January 2025and its last war concluded on 25 January. It was hosted by [[sabasko]] with help from a secretive [[host cabal]]. The iteration was notable for its unique alt-history themethe warzone mechanic, and bitterly fought large-scale conflicts accompanied by an exceptionally high memetic output.
  
-The server was characterized by two primary conflicts. ZOG controlled Jew york city vs. The American Emergency Military Government (AEMG) centered in Pittsburgh and later the rest of the northeast and midwest, and the record-breaking war between the Social Republic of America and the Sinaloa Cartel. The only major nation to fall over the course of the server was AEMG (pittsburgh)which fell on war day one, though the players continued on playing in another town. The server was officially 'won' by the nations generally aligned with the Strykergang coalition; who upon the end of the server'final war day united under the LGBTQKKK controlled town of Evansville to form the N.I.G.G.E.R. confederation and thus completing the janny-demarcated 270 nodes to win challenge+The server geopolitics were primarily defined by the high-stakes showdown between the Fedwardist and the Strykerist coalitions led respectively by the Social Republic of America (SRA) and the Sinaloa Cartel, with the Southern Front between them the server's largest theatre of operations. Initially, the Fedwardist camp pursued their numerical advantage to launch a multi-nation assault against Sinaloa's Nogales, which pushed within the 2 chunks of the city'core, before Strykerist forces staged a major counteroffensive. In the north, the Fedwardist-aligned Jew York City defeated Pittsburgh-based AEMG.
  
 +The second war day brought no breakthroughs on the Southern Front, with the tide turning slightly in Sinaloa's favour. Elsewhere, the Strykerist-aligned NWO, bolstered by AEMG refugees, captured Canada before launching multiple defeated attempts at Walmarthr's Little Rock. Another major Fedwardist ally, Florida, captured two minor nations. The failure of the SRA-led coalition to effect a swift victory over the Sinaloa and the progressively grinding nature of the battlefield contributed to the deterioration of morale in the Fedwardist camp, resulting in several notable desertions.
 +
 +As the last war day was hosted on an opt-in basis, the server finished without a strategic resolution. Both coalitions claimed victory, with the Strykerists basing their claim on the prevailing battlefield momentum in the south, and the Fedwardists demonstrating a more favourable live town cap ratio. Following the war, the server administration supported the Strykerist claim by facilitating a merger to enable a previously unannounced and controversial '270 nodes captured' challenge.
  
 {{INLINETOC 2-5 width18}}\\ {{INLINETOC 2-5 width18}}\\
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 The map for i40 was a custom crop of America made by Falklands and Superterribad. The nodes map was painted by Jammy_nutrient. Falklands hand painted all of the physical terrain, biomes,  and block textures, and Terri painted the trees and provided Falklands with various guides which were vital to the map's creation. Falklands had three primary reasons for wanting to create an entirely new America map. The first reason: He is a vehement critic of [[stongduke]]'s /int/craft maps and finds them to be visually ugly and bad for gameplay (which they are). The second reason: Despite its good quality, the custom America map used in i39 was gigantic in scale, which made it very annoying for players to travel anywhere without a direct port. The third reason: Literally no one knows how to make a good fucking world map elsewhere on the internet.  The map for i40 was a custom crop of America made by Falklands and Superterribad. The nodes map was painted by Jammy_nutrient. Falklands hand painted all of the physical terrain, biomes,  and block textures, and Terri painted the trees and provided Falklands with various guides which were vital to the map's creation. Falklands had three primary reasons for wanting to create an entirely new America map. The first reason: He is a vehement critic of [[stongduke]]'s /int/craft maps and finds them to be visually ugly and bad for gameplay (which they are). The second reason: Despite its good quality, the custom America map used in i39 was gigantic in scale, which made it very annoying for players to travel anywhere without a direct port. The third reason: Literally no one knows how to make a good fucking world map elsewhere on the internet. 
  
-Work on the i40 map began around early august of 2024. With the blessings and advice of Viceroy and even [[ChienAndalou]], progress was steady. The map was made using an ultra high resolution topography height map, which was then flattened out to make way for more gameplay-friendly terrain. Falklands procrastinated much during October and November 2024, but began to once again tirelessly work on the map during December thanks to encouragement from Terribad. Around mid to late december, Falklands had completed the terrain and texturing, and handed the project over to Terri who painted the trees, foliage, and roads on the map. The map was fully completed very soon before the server launched as a result of Falklands' procrastination :^( but in the end it came out fine.+Work on the i40 map began around early august of 2024. With the blessings and advice of Viceroy and even [[ChienAndalou]], progress was steady. The map was entirely hand-painted, only relying on the use of an ultra resolution heightmap as a guide for where to accurately place mountain ranges and rivers. Falklands procrastinated much during October and November 2024, but began to once again tirelessly work on the map during December thanks to encouragement from Terribad. Around mid to late december, Falklands had completed the terrain and texturing, and handed the project over to Terri who painted the trees, foliage, and roads on the map. The map was fully completed very soon before the server launched as a result of Falklands' procrastination :^( but in the end it came out fine.
  
 The map featured several landmarks and easter eggs similar to stongduke's earth. The largest of which was the Interstate highway system. Many of these were built just before the launch of the server. The map featured several landmarks and easter eggs similar to stongduke's earth. The largest of which was the Interstate highway system. Many of these were built just before the launch of the server.
modernuscivilwar.1762894775.txt.gz · Last modified: 2026/04/01 20:16 (external edit)

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