metagroups
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Typically the structure of a ghouliphate would center around its leader, and be supported by a small group of regulars --usually repeat members of the ghouliphate-- who would act as an upper class of sorts. Below them would be the mass of randoms and newfags invited upon joining the server. | Typically the structure of a ghouliphate would center around its leader, and be supported by a small group of regulars --usually repeat members of the ghouliphate-- who would act as an upper class of sorts. Below them would be the mass of randoms and newfags invited upon joining the server. | ||
- | This style of town lacks the cohesion of a traditional metagroup as a consequence of being made up of randoms. Due to this inherent lack of connection between members, ghouliphates have almost always been militarily inneffective (when superior manpower =/= victory) and when poorly led can suffer very unstable internal politics. | + | This style of town lacks the cohesion of a traditional metagroup as a consequence of being made up of randoms. Due to this inherent lack of connection between members, ghouliphates have almost always been militarily inneffective (when superior manpower =/= victory) and when poorly led can suffer very unstable internal politics. |
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Ghouliphates are however capable of establishing themselves as proper metagroups in the long run under strong, consistent leadership with [[Strykergang]] being the most famous example. | Ghouliphates are however capable of establishing themselves as proper metagroups in the long run under strong, consistent leadership with [[Strykergang]] being the most famous example. | ||
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Much of the meme culture of the day was centered around the Norse. Their victims would bitterly recount the Norse misdeeds , and the Norse themselves would proudly flaunt the superiority of their beautiful cities and power. | Much of the meme culture of the day was centered around the Norse. Their victims would bitterly recount the Norse misdeeds , and the Norse themselves would proudly flaunt the superiority of their beautiful cities and power. | ||
- | ===== The Formation of New Groups ===== | + | ===== The Formation of New Groups |
- | Intcraft in 2016 saw the demographics of the server begin to shift in unprecedented ways, causing the community to adapt to the changing times in two key ways: | + | Intcraft in 2016 saw the demographics of the server begin to shift in unprecedented ways. |
- | First, /int/craft by now had seen enough wars and memeraids for the metagame begin to develop. Rudimentary | + | First, /int/craft by now had seen enough wars and memeraids for the metagame begin to develop. Rudimentary things such as Basic meta walls, early chest room designs, diplomacy, and skype/ |
- | Second, By 16.0, most of / | + | Second, By 16.0, most of / |
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+ | **Consequences of Server Scarcity and Consolidation** | ||
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+ | The creeping scarcity of new iterations, the increasing competitiveness of war, and the consolidation of Metagroups desperate for survival, War took prevalence over most other traditional aspects of /int/craft. It is probably not wrong to say that 24.0 was fundementally a different server than that of 11.0 despite the many mechanical similarities between the two servers. | ||
+ | By 2017, players knew what to expect, and planned accordingly. | ||
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+ | **The rise of Ncordo** | ||
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+ | Why is this? Ncordo, despite his charisma, was oftentimes unable | ||
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+ | For the reasons above Ncordoist towns lacked general cohesion, were often physically atomized, and as a result were laughably incompetent in warfare throughout their entire history. As mentioned previously, it typically did not take much outside pressure for the whole group to crumble. Ncordo, and even later (for additional reasons) under Crippo, have yet to survive a foreign invasion. | ||
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+ | **Strykergang' | ||
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+ | Strykergang predated Ncordo' | ||
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+ | Strykergang was a group fundementally shaped by the practical, realistic, highly competitive spirit of Stryker; and the harsh reality of war. The group initially had mixed success, but used its experiences to forge itself into a group capable of survival, conquest, and even complete domination. They established foundational rules and philosophies for itself such as consolidating all resources in the spawnroom, building large and thick walls, building regulations, | ||
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+ | To simplify, Strykergang' | ||
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+ | This unfortunately meant a lot of the ' | ||
- | **Consequences of Server Scarcity and Playerbase Polarization** | ||
- | The creeping scarcity of servers in general, the increasing competitiveness of war, and the growth of new Metagroups desperate for bigger walls and armies as a result all contributed to War taking prevalence over most other aspects of /int/craft. | ||
- | By [[24.0]], it is probably not wrong to say that /int/craft was fundementally a different server than that of 11.0 despite the many mechanical similarities. Since then, Intcraft had undoubtedly become a game of survival and competition between metagroups, with nations and political roleplay acting more and more like set dressing. | ||
- | The two prominent metagroups to form in this era spanning late 2015-2017 serve as a great example of how critical the | ||
metagroups.1686727254.txt.gz · Last modified: 2023/06/14 03:20 by goa