spacecraft
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spacecraft [2025/06/08 21:21] – added basic server description adm8 | spacecraft [2025/06/08 21:25] (current) – added more hyperlinks adm8 | ||
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- | Intcraft 42 released may 31st and lasted 1 week, ending on Sunday June 8th. It was made primarily by and solely jannied by ADM8. Due to being able to acquire the gun config and map of i39, the server was able to pick up where it left off. Players spawned on the old Earth map with their gear and were under assault by custom mob aliens. A mad dash was required in order to build a spaceship to escape Earth before its destruction. | + | Intcraft 42 released may 31st and lasted 1 week, ending on Sunday June 8th. It was made primarily by and solely jannied by [[adm8|ADM8]]. Due to being able to acquire the gun config and map of [[filicraftremaster|i39]], the server was able to pick up where it left off. Players spawned on the old Earth map with their gear and were under assault by custom mob aliens. A mad dash was required in order to build a spaceship to escape Earth before its destruction. all old guns still worked, creating a unique combination of 1800s technology and futuristic, space age weaponry. |
Once players escaped Earth, there were many celestial objects to choose from, such as the Moon, Mars, Venus, Europa, and a few other worlds. Players were spread out across planets, needing to make more rockets and build infrastructure to travel between worlds. | Once players escaped Earth, there were many celestial objects to choose from, such as the Moon, Mars, Venus, Europa, and a few other worlds. Players were spread out across planets, needing to make more rockets and build infrastructure to travel between worlds. | ||
- | Similar to IA, the iteration used towny and block based cannons. Furthermore, | + | Similar to [[ia|iA]], the iteration used towny and block based cannons. Furthermore, |
- | While many enjoyed the iteration, it is seen at best as controversial and at worst as a failure due to a variety of reasons. Many found themselves disinterested in the theme, as it was very different from the historical nature of most other / | + | While many enjoyed the iteration, it is seen at best as controversial and at worst as a failure due to a variety of reasons. Many found themselves disinterested in the theme, as it was very different from the historical nature of most other / |
A third reason of controversy was the combination of new and old features. Many players disliked Towny, and the server' | A third reason of controversy was the combination of new and old features. Many players disliked Towny, and the server' | ||
- | Due to the above factors, the iteration peaked on the launch weekend but quickly died down, where by Tuesday the player count was usually 0-3 and peaking at 9 players. This was made up for by the war weekend having a peak of (funnily) 42 players, somewhat larger than iA's war weekend. War was also able to last for two days instead of one due to the janny making the decision to spawn resources equivalent to one week of grinding for everyone and enabling a second war on Sunday, peaking at slightly above 30 players. A second week was considered, but ultimately decided against due to the janitor having to leave for Japan and not having time to continue running the server. | + | Due to the above factors, the iteration peaked on the launch weekend but quickly died down, where by Tuesday the player count was usually 0-3 and peaking at 9 players. This was made up for by the war weekend having a peak of (funnily) 42 players, somewhat larger than [[ia|iA]]'s war weekend. War was also able to last for two days instead of one due to the janny making the decision to spawn resources equivalent to one week of grinding for everyone and enabling a second war on Sunday, peaking at slightly above 30 players. A second week was considered, but ultimately decided against due to the janitor having to leave for Japan and not having time to continue running the server. |
spacecraft.txt · Last modified: 2025/06/08 21:25 by adm8